Offene Beta

Offene Beta

Explore the full Offene Beta wiki — every Leitfaden, tier Liste and breakdown for Marvel Tōkon: Fighting Souls.

72
Beta-Stunden
15/20
Playable Kader
PS5 + PC
Cross-Play

Introduction

The Marvel Tōkon: Fighting Souls Offene Beta ran from 2026-07-24 00:00 PT to 2026-07-26 23:59 PT across PS5 and PC (STeam and Epic Games Store), with cross-platform play enabled and no registration required. PS Plus was not needed — only a free Account for PlayStation Plus an internet connection. Players could preload the client two hours before launch and jump straight into Versus, Online Lobby ranked, Training Mode and a curated 15-Charakter subset of the launch Kader. Blade made his playable debut in this Offene Beta ahead of the Samurai-Trupp's full Episodenmodus storyline. Our Offene Beta wiki documents the Zeitplan, the playable Kader, the cross-play setup, the rank reset path from Beta to launch, the pre-order Bonus redemption flow, and the most-played charaktere and Arenen during the three-day window. We also tracked the community's top bug reports, the highest-skill-ceiling Kombos discovered by competitive players, and the patch notes that shipped between the Beta and the 2026-08-06 global launch date. Use this hub to revisit Beta highlights, prepare for the Year-1 Pass launch window, and compare your Beta performance against the eventual launch meta.

Offene Beta Zeitplan

WindowPlatformKaderCost
2026-07-24 00:00 PTPS5 + PC (STeam/Epic)15/20 charaktereFree
2026-07-25PS5 + PC15/20 charaktereFree
2026-07-26 23:59 PTPS5 + PC15/20 charaktereFree
Post-BetaResetRank resetN/A
2026-08-06Global launch20/20 charakterePaid

Offene Beta

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Demnächst

Platzhalterkarte — wird vom Writer-Agent befüllt.

BereichZU ERLEDIGEN
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Offene Beta Window

Three-day Offene Beta from July 24-26, 2026 — free access across PS5 and PC platforms.

Dauer72 Stunden kostenloses Gameplay vor dem Start am 6. August 2026
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Beta Kader

15 von 20 Launch-Kämpfern verfügbar — schließt Carnage, Danger, Magik, Loki aus Story-Gründen aus.

Verfügbarkeit75% of the full Kader unlocked during the beta period
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Crossplay-Unterstützung

PS5- und PC-Spieler stehen gemeinsam in der 64-Spieler-Online-Lobby mit Eingabefiltern in der Warteschlange.

FunktionVollständiges Crossplay aktiviert mit optionalem Matchmaking für Controller/Tastatur
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Beta-Fortschritt

Der Ranglisten-Fortschritt wird zwischen Beta und Launch zurückgesetzt – aber die Übung bleibt im Muskelgedächtnis erhalten.

ZurücksetzenAlle Ränge werden für einen fairen Wettbewerb zum Launch auf Bronze zurückgesetzt

Core Mechanics

Offene Beta mechanics were a curated preview build: 15 of 20 launch charaktere (Blade made his playable debut here), 4 of 6 launch Arenen (excluding Wakanda and Knowhere), Versus with cross-play enabled, Online Lobby ranked and casual, Training Mode, and a partial Episodenmodus prologue. Player progression did not carry forward to launch — the Offene Beta used a separate rank ladder that reset on August 6, 2026. Cross-play mechanics: PS5 ↔ PC matchmaking was fully enabled, with optional input-permitting matchmaking (controller-only, keyboard-only, mixed) to avoid input advantage disputes. Pre-order mechanics during Beta: players could pre-order any Ausgabe through PSN Store or STeam Store during the Beta window and receive the pre-order Bonus on launch day. Server stability: the Beta used a more relaxed matchmaking queue to maximize play time, while launch uses strict skill-based matchmaking (SBMM). Telemetry tracking was enabled during Beta to feed the launch balance patch — Charakter pick rates, win rates by skill tier, Arena pick rates and Kombo frequency all fed into the August 6 launch tuning.

Advantages

The Offene Beta ran a generous 72-hour window (2026-07-24 to 2026-07-26) with no registration required and no PS Plus requirement, maximizing accessibility. 15 of 20 launch charaktere were playable, with Blade making his playable debut, giving Beta players a taste of the full Kader. Cross-play was fully enabled between PS5 and PC, with optional input filters to avoid input advantage disputes, so Beta matchmaking queues were fast. Pre-order was available during the Beta window so players could lock in their Ausgabe choice and receive the pre-order Bonus on launch day. Server stability was strong: the Beta used relaxed matchmaking to maximize play time and gather telemetry for the launch balance patch. Telemetry tracking (Charakter pick rates, win rates by skill tier, Arena pick rates, Kombo frequency) fed directly into the August 6, 2026 launch tuning, making the Beta a real playtest rather than a marketing demo.

Challenges

Offene Beta challenges include the limited Kader (15 of 20 charaktere) which left some players without their preferred fighter during the test window. Beta rank progression did not carry forward to launch — players who climbed to the top of the Beta ladder had to restart their ranked climb on August 6, 2026. Cross-play input filters, while helpful for fairness, extended queue times during off-peak hours. Beta matchmaking was relaxed to maximize play time, which means the Beta skill data is not perfectly representative of launch ladder distribution. Server stability was good but the launch launch-day load is higher than Beta, so launch matchmaking queues may be longer than Beta queues. Pre-order during the Beta window locked in Ausgabe choice, but players who wanted to wait for reviews before pre-ordering missed the pre-order Bonus window.

Frequently Asked Questions

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Quick Tips

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Pre-order during the Beta window to lock in the pre-order Bonus — the Infinity Gauntlet, Baby Groot and Cosmic Surfboard are available through 2027-08-05 across all Ausgaben.

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Testen Sie Crossplay mit aktivierten Eingabefiltern während der Beta – Filter für reine Controller- oder Tastaturnutzung reduzieren Streitigkeiten über Eingabevorteile und verbessern die Matchqualität.

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Try Blade in the Beta — he made his playable debut here and is the strongest Samurai-Trupp addition with mid-range sword Kombos and high Skill Gauge damage.

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