The New Game Plus mode in MARVEL Tōkon: Fighting Souls is a harder difficulty mode that unlocks after completing Episode Mode once. The mode increases enemy difficulty by roughly 20% and adds exclusive rewards that cannot be obtained in the standard mode. This guide covers the unlock conditions, the enemy difficulty changes, the exclusive rewards, and the optimal strategy for completing the mode.
Unlock Conditions
The New Game Plus mode unlocks after completing Episode Mode once with any ending. The default ending is the easiest to obtain, while the secret and alternate endings require additional objectives. The unlock condition is the same for all players regardless of platform or region.
Enemy Difficulty Changes
The New Game Plus mode increases enemy difficulty by roughly 20% across all chapters. The difficulty changes include increased enemy HP (roughly 1.2x), increased enemy damage (roughly 1.2x), faster enemy attack patterns, and additional enemy moves that are not in the standard mode.
Specific Difficulty Changes
In Chapter 1, the chapter boss Doctor Doom has roughly 1.2x HP and uses an additional Magic Storm attack. In Chapter 2, the chapter boss Magneto has roughly 1.2x HP and uses an additional Magnetic Levitation attack. In Chapter 3, the chapter boss The Enforcer has roughly 1.2x HP and uses an additional Physical Form attack. In Chapter 4, the chapter boss The Herald has roughly 1.2x HP and uses an additional Trickster's Domain attack.
Exclusive Rewards
The New Game Plus mode unlocks exclusive rewards that cannot be obtained in the standard mode. The rewards include the Champion costume color palette for all 20 characters, the New Game Plus nameplate for online profile, the Cosmic Form emote for online profile, and the exclusive "NGP Veteran" avatar.
Champion Costume Details
The Champion costume color palette changes each character's color scheme to match the Champion's cosmic aesthetic. Captain America becomes silver and gold. Iron Man becomes black and silver. Spider-Man becomes black and red. The palette is purely cosmetic but is highly sought after by completionist players.
Optimal Strategy
The optimal strategy for completing the New Game Plus mode is to use the same character builds as the standard mode but adapt to the increased enemy difficulty. The key adaptation is to save Ultimate Skills for round closers rather than spending them on mid-match pressure, because the increased enemy HP makes Ultimate Skills more valuable.
Recommended Team Composition
The recommended team composition for the New Game Plus mode is the Fighting Avengers team because of Captain America's versatility and Iron Man's zoning. The Unbreakable X-Men team is the second-best option because of Wolverine's high damage output and Storm's projectile coverage.
Chapter-By-Chapter Difficulty Curve
The New Game Plus mode increases enemy difficulty by roughly 20% across all chapters. The difficulty changes include increased enemy HP (1.2x), increased enemy damage (1.2x), faster enemy attack patterns, and additional enemy moves that are not in the standard mode.
The difficulty curve is steeper in the early chapters and flattens by Chapter 4, because the early chapters assume the player has just completed the standard mode and is still adjusting to the increased difficulty. By Chapter 4, the player has typically mastered the new pattern timing, so the difficulty increase feels natural.
The recommended chapter completion order in New Game Plus is the same as the standard mode: Chapter 1 first, Chapter 2 second, Chapter 3 third, Chapter 4 fourth, Chapter 5 fifth. Skipping a chapter is not allowed in New Game Plus because each chapter builds on the player's familiarity with the previous chapter's mechanics.
Exclusive Boss Moves Per Chapter
Each chapter boss in New Game Plus has one additional move that does not appear in the standard mode. The additional moves are designed to punish the player's learned habits from the standard playthrough.
Chapter 1 — Doctor Doom's Magic Storm. Doctor Doom gains a multi-projectile Magic Storm attack that fires 3 projectiles in a spread pattern. The Magic Storm cannot be blocked standing and must be jumped over. Players who learned to block low against Doctor Doom's standard moves will get caught by the Magic Storm in NG+.
Chapter 2 — Magneto's Magnetic Levitation. Magneto gains a Magnetic Levitation attack that pulls the player toward him, similar to a command grab. The Magnetic Levitation has a 12-frame startup but cannot be broken by a normal Break parry — only a Crossover Counter interrupts it. Players who try to spam Break parries will be pulled into a free combo.
Chapter 3 — The Enforcer's Physical Form. The Enforcer gains a Physical Form buff that increases his damage by 30% for 8 seconds. During Physical Form, The Enforcer's attacks deal red-tinted visual effects that signal the buff is active. Players who commit to long combos during Physical Form will be punished by the increased damage if their combo drops.
Chapter 4 — The Herald's Trickster's Domain. The Herald gains a Trickster's Domain attack that creates three illusion copies on the field. The attacks come from the illusion copies randomly, and only the real Herald takes damage. Players must identify the real Herald before committing to an attack.
Chapter 5 Champion Cosmic Form Returns
Chapter 5 in NG+ uses the Cosmic Form Champion from the start of the fight, rather than triggering it at 50% HP. This is the highest difficulty single-player encounter in the game and requires the Anchor Preservation Strategy to clear consistently.
Recommended Character Per Boss
The NG+ mode rewards specific character compositions for each chapter based on the new boss moves:
Chapter 1 (Doctor Doom Magic Storm): Spider-Man is the recommended Point because his Web Zip and aerial mobility let him jump over the Magic Storm projectiles safely. Wolverine is the recommended Anchor because his Berserker Barrage deals consistent damage against Doctor Doom's predictable openings.
Chapter 2 (Magneto Magnetic Levitation): Hulk is the recommended Point because his Gamma Crush has super armor that ignores the Magnetic Levitation pull. Storm is the recommended Anchor because her Lightning Bolt zoning keeps Magneto at mid-range where the Magnetic Levitation is hardest to land.
Chapter 3 (The Enforcer Physical Form): Magik is the recommended Point because her Soulsword has extended range that punishes The Enforcer during Physical Form. Ghost Rider is the recommended Anchor because his Fire Chains deal extra damage during Physical Form.
Chapter 4 (The Herald Trickster's Domain): Doctor Doom is the recommended Point because his Magic Missile reveals the real Herald when the projectile hits. Blade is the recommended Anchor because his Daywalker combos deal consistent damage regardless of which illusion copy he hits.
Chapter 5 (Cosmic Form Champion): Captain America (Point), Storm (Second), Doctor Doom (Third), Blade (Anchor) — the same recommended loadout as the standard mode, with the Anchor Preservation Strategy as the key differentiator.
Ultimate Gauge Economy In NG+
The NG+ mode requires stricter Ultimate Gauge management because the increased enemy HP makes mid-match Ultimate spending inefficient. The recommended gauge economy is:
- Build to 100% gauge through neutral play — Use safe Skills and Light chains to build gauge during the first 30 seconds of each match.
- Spend Ultimate only for round closers — Save Ultimate for the final round of each match, not for mid-match pressure. The increased enemy HP means mid-match Ultimates deal a smaller percentage of total HP than in standard mode.
- Switch characters before Ultimate — When the Ultimate is ready, switch to the character with the strongest close-range game (usually the Anchor) and spend the Ultimate immediately after the switch. The character switch resets the enemy's defensive timing and creates a guaranteed hit window.
Gauge Management Per Match Phase
| Match Phase | Gauge Target | Spending Strategy |
|---|---|---|
| Round 1 | Build to 50% | No Ultimate spending |
| Round 2 | Build to 100% | Spend Ultimate only on round ender |
| Round 3 | Maintain 100% | Spend Ultimate for match win |
The gauge economy assumes 3-round matches (the standard for NG+). In 5-round matches (which occur in the Chapter 5 Cosmic Form fight), the gauge economy shifts: spend Ultimate in Round 4 if necessary and save the Anchor's Ultimate for Round 5.
NGP Completion Reward Checklist
Completing New Game Plus mode unlocks the following exclusive rewards:
- Champion costume color palette for all 20 launch characters
- New Game Plus nameplate for online profile
- Cosmic Form emote for online profile
- NGP Veteran avatar for completionist players
- Enhanced difficulty modifier chip for use in custom matches
The NGP rewards are exclusive to NG+ completion — they cannot be obtained from the standard mode or from any other source. Players who complete NG+ multiple times do not re-unlock the rewards; they are permanently tied to the first NG+ completion.
Champion Costume Details
The Champion costume color palette changes each character's color scheme to match the Champion's cosmic aesthetic. The transformations are:
- Captain America — Silver and gold
- Iron Man — Black and silver
- Spider-Man — Black and red
- Ms. Marvel — Black and yellow
- Wolverine — Brown and silver
- Hulk — Purple and silver
- Storm — White and cosmic blue
- Magik — Dark purple and silver
- Doctor Doom — Cosmic green and gold
- Magneto — Purple and silver
- Blade — Black and red
- Loki — Green and gold
- Ghost Rider — Cosmic orange and black
- Peni Parker — Cosmic pink and silver
- Star-Lord — Red and silver
The palette is purely cosmetic but is highly sought after by completionist players because of the unique cosmic aesthetic.
NG+ Chapter Boss Recommendations Reference
| Chapter | Boss | New Move | Best Point | Best Anchor | Key Strategy |
|---|---|---|---|---|---|
| Chapter 1 | Doctor Doom | Magic Storm | Spider-Man | Wolverine | Jump over spread |
| Chapter 2 | Magneto | Magnetic Levitation | Hulk | Storm | Crossover Counter only |
| Chapter 3 | The Enforcer | Physical Form (+30%) | Magik | Ghost Rider | Punish during buff |
| Chapter 4 | The Herald | Trickster's Domain | Doctor Doom | Blade | Identify real boss |
| Chapter 5 | Cosmic Champion | Cosmic Form start | Captain America | Blade | Anchor preservation |
Frequently Asked Questions
What is the primary concept covered in this guide?
This guide covers New Game Plus mode in MARVEL Tōkon: Fighting Souls, the post-launch single-player content that unlocks after completing the Amazing Guardians Final Chapter. New Game Plus adds enhanced difficulty modifiers to preset team chapters, increased enemy stats, exclusive cosmetic rewards, and a complete 8-12 hours of additional gameplay. The mode is designed for players who completed the initial 15-20 hour Episode Mode single-player experience and seek challenging extended content.
How do I unlock the new game plus mode feature?
New Game Plus mode unlocks after completing the Amazing Guardians Final Chapter in MARVEL Tōkon Episode Mode, requiring 12-16 hours of preset team chapter progression first. The mode retains your Episode Mode unlocks (cosmetics, concept art, lobby items) while adding challenging modifiers to combat encounters. The New Game Plus selection appears in the Episode Mode main menu once the final chapter is complete, with mode options for standard or enhanced difficulty modifiers.
Is the new game plus mode better for new players or experienced players?
New Game Plus mode suits experienced single-player players who have completed all preset team chapters and seek the highest difficulty combat encounters with extended gameplay. New players should focus on completing the initial 15-20 hour Episode Mode progression before attempting New Game Plus. Experienced players benefit from the mode's exclusive cosmetic rewards, enhanced difficulty modifiers, and additional 8-12 hours of single-player content beyond the launch experience.
What is the optimal Point Character for the new game plus mode?
Captain America is the optimal Point Character for New Game Plus mode because his Universal toolkit covers every enhanced difficulty encounter with Shield Throw projectile control. Wolverine works as alternate Point for Berserker Barrage rushdown against close-range modifier bosses. Storm provides Lightning Bolt zoning against projectile-heavy modifier encounters. The optimal Point selection depends on which preset team chapter you are replaying and which difficulty modifiers are active.
Does the new game plus mode work in Team Remix?
New Game Plus mode is single-player content and does not use Team Remix mechanics because preset team compositions are required for the enhanced difficulty encounters. Players seeking Team Remix flexibility should use Versus mode or Online Lobby 64-player ranked for custom 4-character compositions. New Game Plus enforces preset team progression for the difficulty modifier challenges while Team Remix enables creative compositions outside single-player extended content.