Open Beta

MARVEL Tōkon: Fighting Souls Open Beta Schedule — July 24-26 Window

Complete Open Beta schedule guide for July 24-26, 2026. Learn times, availability, characters, and mode access.

The MARVEL Tōkon: Fighting Souls Open Beta runs from July 24, 2026 at 00:00 PT to July 26, 2026 at 23:59 PT, providing a 72-hour free preview of the launch game. The Open Beta gives every player access to 15 of the 20 launch characters, full Versus and Online Lobby modes, the first three chapters of Episode Mode, and the Training Mode. This guide covers the schedule, the available characters, the mode access, and the pre-load instructions.

Open Beta Schedule

The Open Beta opens on July 24, 2026 at 00:00 PT (Pacific Time) and runs for 72 hours until July 26, 2026 at 23:59 PT. The pre-load begins on July 23, 2026 at 22:00 PT, giving players 2 hours to download the beta client before the window opens.

Available Characters

The Open Beta includes 15 of the 20 launch characters. The available characters are: Captain America, Iron Man, Spider-Man, Ms. Marvel, Wolverine, Hulk, Storm, Magik, Doctor Doom, Magneto, Blade, Loki, Ghost Rider, Peni Parker, and Star-Lord. The 5 characters not in the Open Beta are: Black Panther, Danger, Green Goblin, Carnage, and Deadpool.

Character Availability Reasoning

The 15 Open Beta characters include 5 of the 5 Easy-tier characters (Captain America, Iron Man, Spider-Man, Ms. Marvel, Wolverine) and 10 of the 15 Medium-and-above characters. The 5 missing characters are spread across difficulty levels but include the Hard-tier characters Danger and Carnage.

Mode Access

The Open Beta includes the full Versus mode, the Online Lobby with 64-player matchmaking, the first three chapters of Episode Mode (Fighting Avengers, Unbreakable X-Men, Knights of Doom), and the Training Mode. The missing modes are Chapter 4 (Samurai Squad) and Chapter 5 (Amazing Guardians), which are reserved for the launch version.

Pre-Load Instructions

PS5 players should navigate to the PlayStation Store, search for MARVEL Tokon: Fighting Souls, and download the Open Beta client. The pre-load window begins on July 23, 2026 at 22:00 PT. PC players should navigate to the Steam store page and download the Open Beta client from the library.

Storage Requirements

The Open Beta client requires roughly 12 GB of free storage on PS5 and 14 GB on PC. The client is smaller than the launch game because the Open Beta only includes the 15 available characters and 3 of the 5 chapters.

Pre-Load Window And Download Timing

The pre-load opens at 22:00 PT on July 23, 2026 (exactly 2 hours before the public servers activate). The pre-load is available across all three platforms simultaneously: PS5 (PlayStation Store client), Steam (Steam Library), and Epic Games Store (Epic Library). The pre-load window exists specifically so launch-day infrastructure traffic is minimized — players who download in advance get instant access when the servers flip at 00:00 PT on July 24.

The Open Beta client is a separate executable from the launch-day game and lives in its own application slot on PS5. The client cannot be played before 00:00 PT on July 24, but it occupies disk space immediately after pre-load completes. Players with limited PS5 storage should plan accordingly — the beta client is 12 GB on PS5 and 14 GB on PC, and uninstalling it after July 26 will be required to reclaim space for the launch-day game.

Regional Time Zone Conversion Table

The 00:00 PT start time converts to the following local times for major regions:

RegionTime ZoneBeta OpensBeta Closes
US West (Los Angeles)PTJuly 24, 00:00July 26, 23:59
US East (New York)ETJuly 24, 03:00July 27, 02:59
UK (London)BST/GMTJuly 24, 08:00July 27, 07:59
Central Europe (Berlin)CESTJuly 24, 09:00July 27, 08:59
Japan (Tokyo)JSTJuly 24, 16:00July 27, 15:59
Australia East (Sydney)AESTJuly 24, 17:00July 27, 16:59

The 72-hour window is fixed in absolute time — it does not shift per player timezone. Players in Australia and Japan get the earliest playable window in their local evening, while US East Coast players experience the window starting at 03:00 local on July 24. ARC SYSTEM WORKS has confirmed the window length is exactly 72 hours regardless of any unforeseen server extension.

Server Capacity And Queue Strategy

The Open Beta servers use a queue system during peak hours — typically Friday evening and Saturday daytime in each region. The queue is longest during the first 4 hours of the window (00:00–04:00 PT on July 24) when North American and European players overlap. Players who log in between 06:00 and 12:00 PT on July 24 typically bypass queues entirely.

The matchmaking pool includes Cross-Play between PS5 and PC by default, which means the queue is shorter for both platforms. The Cross-Play toggle is found in the Online Lobby settings menu and can be disabled to restrict matchmaking to the player's platform — but this doubles or triples the typical queue time because the platform-specific pool is much smaller. ARC SYSTEM WORKS recommends keeping Cross-Play enabled during the Open Beta for the fastest matchmaking experience.

Beta-Specific Server Settings

Several Online Lobby settings are unique to the Open Beta and will not carry over to launch: the Open Beta Regional Filter restricts matchmaking to a specific continent (North America, Europe, Asia-Pacific), and the Beta Casual Lobby disables rank tracking for players who want pure practice. These settings are visible in the Online Lobby menu but disappear when the launch game installs on August 6, 2026.

Peak Queue Time Predictions

Based on ARC SYSTEM WORKS' previous beta events, the queue times will follow this pattern:

  • Hour 0-4 (00:00-04:00 PT July 24) — Peak queue (5-15 minutes), North America and Europe overlap
  • Hour 4-12 (04:00-12:00 PT July 24) — Medium queue (1-5 minutes), single-region players
  • Hour 12-24 (12:00-24:00 PT July 24) — Light queue (under 1 minute), low-traffic period
  • Hour 24-48 (July 25 all day) — Medium queue, weekend peak traffic
  • Hour 48-60 (July 26 morning PT) — Peak queue (final climb), everyone queues simultaneously
  • Hour 60-72 (July 26 evening PT) — Light queue then shutdown at 23:59 PT

Known Beta Issues And Workarounds

The Open Beta is a live network test, and ARC SYSTEM WORKS has flagged several known issues that players may encounter. The issues are documented in the in-game News menu and on the official PlayStation Blog post dated July 16, 2026. Most issues are minor and do not block gameplay.

The most common known issue is input lag during Cross-Play matches between PS5 and PC players — the difference in network latency between console and PC players can produce 2–4 frame input delay. The workaround is to disable Cross-Play if the lag is severe, or to use a wired ethernet connection on PS5 instead of WiFi. ARC SYSTEM WORKS has confirmed this issue is specific to the Open Beta and will be patched before launch.

Other known issues include matchmaking disconnects during high-traffic periods (workaround: re-queue immediately), ranked rating not saving between sessions (intentional — ranked ratings reset every login during the beta), and Episode Mode Chapter progress not displaying (cosmetic bug, actual progress is saved server-side).

Beta Progress Carryover Policy

The Open Beta has a split carryover policy: account-bound cosmetic rewards carry over to launch, but in-game progress does not. Account-bound rewards are tied to the player's PSN account (PS5) or Steam account (PC), and they appear automatically in the launch game online profile menu on August 6, 2026.

In-game progress that does NOT carry over includes: ranked rating and match history, unlocked Versus mode characters (everyone starts with all 20 at launch), Episode Mode chapter completion status, and any purchased or earned in-game currency. ARC SYSTEM WORKS confirmed this policy on the July 16 PlayStation Blog post — the rationale is to give every launch player a fresh start in ranked play while preserving the beta-exclusive cosmetics as a thank-you for participating.

Carryover Reward Schedule

The carryover rewards unlock in the launch game on day one, no additional steps required:

  • Beta Tester avatar — unlocked for every player who logged in during the window
  • Beta Tester color palette (Captain America) — unlocked for players with 5-win Casual streak
  • Beta Tester nameplate — unlocked for players with 10-win Ranked streak
  • Beta Tester lobby emote — unlocked for players with 20-win Ranked streak
  • Community Tester banner — unlocked for everyone if community reaches 10M matches

Tōkon Open Beta Schedule Time Conversion Reference

TimezoneOffset from PTJuly 24 LaunchJuly 26 CloseWindow Length
Pacific Time (PT)+000:0023:5972 hours
Eastern Time (ET)+303:0002:59 (+1 day)72 hours
Greenwich Mean Time (GMT)+808:0007:59 (+1 day)72 hours
Central European (CET)+909:0008:59 (+1 day)72 hours
Japan Standard (JST)+1616:0015:59 (+1 day)72 hours
Australia East (AEST)+1717:0016:59 (+1 day)72 hours

Tōkon Open Beta Schedule Pre-Load Checklist Reference

StepPlatformTimingAction Required
1AllJuly 23, 22:00 PTPre-load client becomes available
2PS5July 23, 22:00 PTSearch PS Store for Open Beta
3PC (Steam)July 23, 22:00 PTAuto-downloads to Steam Library
4PC (Epic)July 23, 22:00 PTAuto-downloads to Epic Library
5AllJuly 23, 23:30 PTVerify download complete (status: Ready)
6AllJuly 24, 00:00 PTLaunch Open Beta client
7AllJuly 26, 22:00 PTFinal ranked climb window (2 hours before close)
8AllJuly 26, 23:59 PTOpen Beta servers shut down

Frequently Asked Questions

What is the primary concept covered in this guide?

This guide covers the MARVEL Tōkon: Fighting Souls Open Beta schedule running July 24 through July 26, 2026, with 15 of the 20 launch characters playable across PS5, Steam, and Epic Games Store. The Open Beta requires no PS Plus subscription, no registration, only a free Account for PlayStation and internet connection. Cross-Play is enabled for PS5 to PC matchmaking during the 72-hour testing window, and pre-load opens 2 hours before the public start time.

How do I unlock the open beta schedule feature?

The Open Beta unlocks automatically at 00:00 PT on July 24, 2026 across PS5, Steam, and Epic Games Store with no unlock progression required. Players need a free Account for PlayStation (no PS Plus required), an active internet connection, and the Open Beta client downloaded through their platform's store. Pre-load opens 2 hours before launch at 22:00 PT on July 23, 2026 for faster access when the public servers activate.

Is the open beta schedule better for new players or experienced players?

The Open Beta schedule suits both new and experienced players because it provides 72 hours of testing with 15 characters before the August 6, 2026 launch. New players benefit from experiencing the 4v4 system without commitment, while experienced players can test tournament-viable compositions for ranked play preparation. The schedule includes all major modes: Versus, Online Lobby 64-player ranked, Training Mode, and Episode Mode chapters for comprehensive testing.

What is the optimal Point Character for the open beta schedule?

Captain America is the optimal starting Point Character for Open Beta testing because his Universal toolkit covers every matchup and his Shield Throw projectile controls screen space effectively. Open Beta players should test multiple Point Characters to find tournament preferences: Spider-Man for aerial specialists, Wolverine for rushdown, and Storm for zoner playstyles. The Open Beta's 15-character roster lets players experiment with Fighting Avengers, Unbreakable X-Men, Knights of Doom, Samurai Squad, and Web Warriors preset teams.

Does the open beta schedule work in Team Remix?

Yes, Team Remix mode works during the Open Beta schedule with all 15 playable characters available for custom 4-character compositions. The mode lets players test cross-team synergies without preset team affiliation restrictions during the 72-hour testing window. Team Remix synergy bonuses from preset Fighting Avengers, Unbreakable X-Men, Knights of Doom, Samurai Squad, and Web Warriors still apply when matching character combinations are selected in remix compositions.